From single woodland cabins to bustling capital cities, RPG worlds are filled with man-made dwellings - and there's no better way to bring them to life than with a special tileset!
FSM: Town of Beginnings Tiles
Veteran fans of RPG Maker will remember First Seed Material tilsets as some of the most versatile and useful materials used to enhance or replace the RTP. With a more muted palette and classic architecture, FSM tiles were perfect for more seriously-themed games. But a smattering of cute details brought in charm that made FSM work in any type of setting. Now you can bring the classic FSM aesthetic to your RPG Maker MV projects!
FSM: Town Of Beginnings Tiles includes a selection of both outside and inside town tilesets, perfect for creating villages, towns, cities and forests. This large and versatile set will allow you to create new areas with ease, while providing you with the tools to customize and improve your maps. A sample game, manual and guide are included, completed with mapping tips and tricks. Whether you're a beginner or seasoned veteran, FSM: Town of Beginning Tiles is a must-have in your RPG Maker resource library!
Animated auto-tiles such as water for rivers, ponds, waterfalls
Auto-tile floors, in a wide variety of patterns such as stone, wood, dirt, carpet
Auto-tile walls, with outside (facades, roofs, cliffs) and inside
Outside objects and decorations, including natural elements (trees, flowers, plants), necessities (wells, gravestones, streetlights, shop signs) and more
Inside objects and decorations, including furniture (beds, chairs, bookcases) and elements of everyday life (kitchen stove, paintings, potted plants) and more
Unique architectural elements such as side-facing walls, triangular roofs, bridges and balconies
Animated tiles such as lamps, doors, furnaces, and more
Editable sample game, including completed maps that can be easily imported and used in other projects as well as some history and inspiration for each area
Manual and guide with tips and tricks for using the material and for mapping